
Haniblecter Teg
F.R.E.E. Explorer
|
Posted - 2008.07.25 16:09:00 -
[1]
Originally by: Bielsibub Edited by: Bielsibub on 25/07/2008 13:27:36 CCP claims speed is "invincible" in this blog. I have some major issues with this.
Anyone who actually pilots nano-speed ships like nano-hacs could tell you, that no matter what ridiculous speeds you can reach, your ship is far from invincible. The slightest error will land you bouncing off a gate or approaching too fast, or orbiting too close and you will find yourself in a horrible situation. People like to act as if speed is some magical force where you just it one button and you win. It is far from that. In general you are required to slow down to very slow speeds in order to actually deal damage to enemies, as mentioned it becomes very difficult and takes skill to actually control a ship at high speeds, not to mention the insane price it costs to make these setups. The nano-speed pilot takes a massive gamble every time he undocks, as one wrong move could end up in the loss of billions of isk.
I would go as far as to say fairly sufficient balance already exists to counter pure speed setups. There are a myriad of counters that exist for hunting down speed fit ships. There are ships specifically resigned with web bonuses for tackling these sorts of setups. I will agree on one point, that a few more options, such as the modified warp scrambler, could not hurt.
The current suggestions are almost as if CCP just want to remove one form of balance and replace it with another. "Let's slow everything down, but decrease the amount that statis webifiers decrease speed"? How is this different than keeping it the ways it is?
I only see this nerf as completely destroying the small gang, hit and run, fast paced, lag free, part of the game that so many pvper currently enjoy.
As I previously stated, I agree that more options to counter the speed, such as the ônewö Warp Scrambler is a decent idea. Currently, your counter to a speed gang pretty much requires an apposing gang with multiple Rapiers in it, no speed pilot in his right mind would go near it. The new Warp Scrambler would also breathe new life into the Arazu and make for some other very interesting combinations.
However, drastically decreasing speed AND providing more options to counter the speed, is like a double whammy nerf, of a very fun part of this game.
Are you silly?
You dont need to go 10km a second to be in a successful small gang you dip.
Ya know, some gangs actualyl sit at gates for 5min to wait for stuff. And if you're being chased, it doesnt matter how fast you're giong, cause you're still warping at the same speed.
If anything, nano'ing was a bandaid for thsoe without good tactics or scouts. A normal gang of BC's and tacklers could get more kills by utilizing a good scanner than any amount of tards zipping around in their HACs just bombarding a system with tardery. ----------------- Friends Forever |

Haniblecter Teg
F.R.E.E. Explorer
|
Posted - 2008.07.26 04:34:00 -
[2]
Originally by: Rawr Cristina
Originally by: Nightelf Mowhawk this will kill eve as we know it , for pvp'ers anyway. ofc i and i hope alot of other ppl with test the sh*t out of it when it drops in sisi on monday
did you know EVE before the nano age?
It was fun.
People actually pvp'ing SOLO!
A variety of ships in roaming ops, from Frigate all the way to BS, all with differen roles!
People relied on finesse and scouting to get kills and avoid defenders.
I really cant see how ANY arguments by nano'ers has any relevence. ----------------- Friends Forever |